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RAYTRACER:
Developed in C++ and OpenGL
This project is meant to demonstrate my knowledge of C++ and OpenGL. No skeleton code was used to begin this project. I created a raytracer which handles implicit shapes using object-oriented programming methods. The following images are demonstrations of the rendered output of my raytracer.
DEMONSTRATION
CREATIVE DEMONSTRATION
REFLECTIONS
SPECULARITY AND SHADOWING
CREATIVE DEMONSTRATION
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