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HISTORICAL RECREATION:
Hanging Gardens of Babylon
The objective of this project was to research a place as it may have existed in history and use it to create a digital set in Unreal.
RECREATION
Stills:
Loop:
Flythrough:
Responsible for the water, lighting, and integration into Unreal, as well as the relief art, procedural textures, and Speedtree assets.
CONCEPT REFERENCE
Modeling and Texturing Reference
Lighting Reference
Modeling and Texturing Reference
RELIEF ART FOR THE WALLS OF THE PYRAMID
Generated from images of actual surviving Assyrian stone relief art.
SUBSTANCE DESIGNER PROCEDURAL ASSETS
SPEEDTREE ASSETS
LIGHTING AND WATER DEVELOPMENT IN UNREAL
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